Video game sales show no signs of slowing.
In the first half of the year, video game sales were up to $28.9 billion – up 15% year over year, according to the NPD Group.
For the second quarter, gaming sales totaled $14 billion — a 2% increase year over year.
In the first quarter, video game sales were 30% higher in the first quarter of the year rising to $14.92 billion. “Video game content (which includes new games, expansions, and DLC) went up by 25% to a total of 12.8 billion, while video game accessories (including microtransactions) went up 42%,” reported The Gamer.
Now, we’re learning Q3 video game sales were up another 7% to $13.3 billion.
“Consumer spending on the video game segment continued to grow in the third quarter, driven by console hardware such as the PlayStation 5, Switch and Xbox Series, and the subscription and mobile content segments,” said Mat Piscatella, games industry analyst at The NPD Group.
For September 2021, sales hit a record $4.4 billion, a 3% jump year over year. Year to date, sales are up to $42.3 billion, a 12% jump year over year.
So much for a post-pandemic slowdown in sales.
As we head into the holiday shopping season, video game sales could skyrocket even more. In fact, if that’s the case, you may want to keep an eye on Take Two Interactive (TTWO), Activision Blizzard (ATVI), Electronic Arts (EA), and Nintendo (NTDOY).
Or, take a look at gaming ETFs, such as:
The Global X Video Games & eSports ETF (HERO)
Since bottoming out around $27, the ETF is now up to $30.91. If it can break above double top resistance, HERO could see $33 next. Better, the ETF offers exposure to a potential $200 billion gaming opportunity. According to Global X, “The global gaming market increased more than 20% from 2019 to 2020, exceeding $175bn – larger than Hollywood or professional sports. Forecasts suggest the market could surpass $200bn by 2023.”
VanEck Video Gaming and eSports ETF (ESPO)
ESPO has been just as explosive, running from $63 to $74 since early October. The ETF is likely to benefit with the competitive video game audience expected to reach 495 million people.
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